Skip to main content
Beta Access Now LiveLimited Spots Available

MythForgeUniversal
AI Bridge Protocol

An ecosystem that enables AI Control Infrastructure for Game Development.

Universal runtime and bridge protocols that give AI structured control over engines, editors, and creative tools — autonomously coordinating assets, configurations, and production pipelines across multiple tools simultaneously.

Explore the Architecture →
MF_Bridge_Hub — Bridge Dashboard with real-time health monitoring across all active bridges

MF_Bridge_Hub — Bridge Dashboard with real-time health monitoring across all active bridges

1 / 5

Click thumbnails to browse · Hover for navigation · Click image to expand fullscreen

Works with 65+ certified bridges

Unreal Engine 5UnityARK Dev KitGodotCryEngineUnigineForge EngineBlenderAutodesk Maya3ds MaxZBrushCinema 4DHoudiniModo3D CoatMudboxDaz StudioLightWave 3DWings 3DSketchUpVectarySculptGLSelfCADSubstance PainterSubstance DesignerQuixel MixerArmorPaintCascadeurMotionBuilderUnreal Engine 5UnityARK Dev KitGodotCryEngineUnigineForge EngineBlenderAutodesk Maya3ds MaxZBrushCinema 4DHoudiniModo3D CoatMudboxDaz StudioLightWave 3DWings 3DSketchUpVectarySculptGLSelfCADSubstance PainterSubstance DesignerQuixel MixerArmorPaintCascadeurMotionBuilder
Rokoko StudioWorld MachineGaeaSpeedTreeFMOD StudioWwiseAbleton LiveFL StudioGit / GitHubPerforceGitLabGitHub ActionsJenkinsTeamCityUnity AnalyticsGameAnalyticsFirebaseMeshy AITripo AIKaedimBrowser BridgeDefoldGDevelopSolar2DPICO-8TwinePlayCanvasSource Engineid TechRokoko StudioWorld MachineGaeaSpeedTreeFMOD StudioWwiseAbleton LiveFL StudioGit / GitHubPerforceGitLabGitHub ActionsJenkinsTeamCityUnity AnalyticsGameAnalyticsFirebaseMeshy AITripo AIKaedimBrowser BridgeDefoldGDevelopSolar2DPICO-8TwinePlayCanvasSource Engineid Tech

AI Development Runtime Architecture

A layered infrastructure platform — AI systems communicate through a structured protocol layer that routes commands to the appropriate bridge adapter for each development tool.

Layer 4
AI Systems
Claude Code · AI Agents · MCP Clients
Layer 3
AI Development Runtime
Command Validation · Session Management · Tool Registry
Layer 2
Bridge Protocol · MCP Router
TypeScript MCP Server · Auto-Detection · Dynamic Routing
Layer 1 — Adapter
Unreal Bridge
Unreal Engine 5
Port8079 / 8080
Commands274
Categories24
Layer 1 — Adapter
UnityBridge
Unity
Port8083 / 8084
Commands299
Categories22
Layer 1 — Adapter
ADKBridge
ARK Dev Kit
Port8081 / 8082
Commands390+
Categories33
Layer 1 — Adapter
MayaBridge
Autodesk Maya
Port8085 / 8086
Commands40+
Categories5
Layer 1 — Adapter
BlenderBridge
Blender
PortMCP
Commands20+
Categories
Layer 0 — Target Tools
Game Engines + Creative Software
Unreal Engine 5·Unity·ARK Dev Kit·Blender·Autodesk Maya·Houdini · Substance · Wwise · FMOD · 3ds Max
HTTP REST
WebSocket Streaming
MCP Protocol (stdio)
Beta Access — Now Open
Limited Spots

How the Beta
Access Program Works

MF_UABP is in active beta development. Early access is free for approved studios — but it requires an application, an NDA, and an admin-issued activation code. Here is exactly what the process looks like.

STEP 01

Submit Your Access Request

Fill out the beta access form with your studio details, team size, and how you plan to use MF_UABP. Every application is reviewed personally — this helps us prioritize studios that will get the most from early access.

STEP 02

Application Review

MythForge Studio reviews your submission within 24 hours. We'll respond to your provided email — either confirming approval or requesting more detail about your project and use case.

STEP 03

Receive & Activate Your Beta Code

Once approved, you'll receive a unique, admin-generated beta activation code. Enter it in your MF_UABP Dashboard (mf-uabp.com) to activate beta tester status on your account. Then download and launch the Hub to continue.

STEP 04

Sign the NDA & Launch the Hub

On first launch, the Hub presents the MythForge Studio User Agreement (all users) and Beta NDA (beta testers). You must read and accept both before you can proceed — the Hub will not open until they are signed. Once complete, your full beta access is unlocked.

Non-Disclosure Agreement Required

Mandatory

MF_UABP is pre-release software under active development. Access to the Hub, bridge adapters, and internal infrastructure requires accepting the MythForge Studio Non-Disclosure Agreement and Beta User Agreement before the application can be activated.

These agreements cover: confidentiality of pre-release features, prohibition on public disclosure of internal architecture, limitations on commercial redistribution of beta builds, and the terms under which access may be revoked. Both documents are presented and signed digitally within the Hub at first launch — no paperwork required.

The NDA explicitly names and prohibits content disclosure on YouTube, Rumble, Twitch, TikTok, Kick, Facebook, Instagram, X.com, Threads, Reddit, Discord, Telegram, LinkedIn, and all other social media, messaging, or community platforms of any kind. Prohibited actions include blog posts, articles, reviews, podcasts, screenshots, screen recordings, GIFs, tutorials, livestreams, and any content referencing the Hub or website — until public release.

Digital signature

In-app at first launch

📋

Covers all beta builds

Applies until public release

🔒

Revocable access

Violation results in termination

What's Included in Beta

Approved testers receive full access to the entire current platform at no cost for the duration of the beta period.

MF_Bridge Hub (Electron App)

Full desktop control center + AI workbench

All Active Bridge Adapters

UE5, Unity, ADK, Blender, Autodesk Maya

Hub AI Assistant

Multi-model AI with full bridge tool access

MF-HACS Cluster

100-worker local AI hive, Ollama-backed

Kanban Board System

Game-dev project management + AI integration

Automatic Bridge Updates

OTA updates pushed throughout beta period

Full Documentation Access

Bridge SDK, API reference, workflow guides

Direct Developer Channel

Priority feedback + response from our team

Beta v1.0
Current Phase
Active development
Open
Applications
Reviewed within 24 hrs
FREE
Access Cost
For approved testers
Paid Plans
Post-Beta
Pricing active at launch

How long does beta last?

The beta period runs until MF_UABP reaches v1.0 public release. Duration depends on platform stability and bridge ecosystem completion — typically several months. You'll receive advance notice before paid plans activate.

Can I use beta builds commercially?

Beta access is for evaluation and testing purposes. Commercial production use requires a signed agreement with MythForge Studio during the beta period. Contact us if you need commercial usage terms.

What happens after beta ends?

When beta ends, your access transitions to the paid tier you selected during your application. You'll be notified before any charges apply and given the option to downgrade, cancel, or activate your subscription.

Build Faster. Automate More.
Expand What AI Can Do.

The AI Bridge Collection represents a new generation of development infrastructure, enabling AI to directly operate the tools used to create modern games.

View Pricing