The AI Development
Command Center
A VS Code-style desktop application that unifies every bridge, AI provider, and development workflow into one intelligent control interface. 65+ certified bridges. Full tool autonomy.
One Interface. Every Tool.
MF_Bridge_Hub is the VS Code-style desktop application that unifies all your bridges, AI providers, and development workflows into a single, intelligent command center. 40+ certified bridge adapters. 2,000+ commands. One Hub.
VS Code-Style Workbench
Monaco editor, integrated file explorer, multi-tab workspace, and node-pty terminal. Full IDE capabilities built directly into the Hub — no external editor required.
AI Command Center
Chat with any AI model inside the Hub — Claude, GPT-4, Gemini, and more. Each AI session has full context of your project, open bridges, and development history.
Bridge Control Center
Launch, stop, and monitor all 40+ bridges from a single dashboard. Real-time health indicators, log streaming, error tracking, and one-click update management.
MF-HACS Intelligence
A 100-agent AI cluster runs silently in the background — analyzing your codebase, tracking architectural decisions, building project memory, and preparing context for every AI conversation.
Forge Artifact Runtime Engine
A split-screen live development environment built directly into the Hub. Ask the AI to build a website, browser game, or interactive app — then watch it run live in Play Test Mode. JavaScript errors surface in real-time with a "Send to AI" button that injects the full stack trace directly into your AI chat for instant fixing. Switch to Live Edit Mode to click any element on the canvas, drag it to reposition, resize it, and style it through a 17-category property inspector covering 112 CSS/HTML properties — typography, gradients, shadows, transforms, flexbox, animations, and more. Everything runs in an isolated staging sandbox: no broken code ever touches your real project until you hit Promote.
Forge Game Engine
MythForge's Own Next-Generation Engine
A next-generation game engine built from the ground up by MythForge Studio — combining the best of Unreal Engine and Unity into a single, AI-native creation platform. Download and use it completely free with any Hub subscription.
The Hub is included
with every plan
Every MythForge subscription includes MF_Bridge_Hub — the desktop command center that connects your AI to your entire creative pipeline. 40+ certified bridges, 2,000+ commands, and the Forge Artifact Runtime Engine sandbox. Watch the demo to see it in action.
Forge Artifact Runtime Engine
Split-Screen Live Development — Inside MF_Bridge_Hub
The Forge Artifact Runtime Engine transforms the Hub into a live development environment where AI-generated code — websites, browser games, interactive apps — can be seen running, visually edited, and play-tested all alongside the AI chat. No copy-pasting to a browser. No broken code in your real project.
Two Modes — One Split-Screen Environment
Live Edit Mode
Visual Designer
A Dreamweaver-style visual editor rendered inside the Hub. Every element in your website or app is selectable, draggable, resizable, and fully customizable through a rich Property Inspector — no raw CSS required.
Play Test Mode
Sandboxed Runtime
A fully isolated iframe runtime where your code executes live. Full JavaScript, WebGL, audio, games with keyboard/mouse/gamepad input — all running side-by-side with the AI chat, with zero setup.
The Staging Sandbox Workflow
No Broken Code Touches Your Real Project
Every artifact lives in a completely isolated sandbox. Only after the AI validates it — zero errors, performance targets met — does anything get promoted to your codebase.
Ask the AI to build a website, game, or interactive app from a template or blank
Play Test Mode loads it instantly in a sandboxed iframe — full JS, WebGL, and audio
JavaScript runtime errors, unhandled rejections, and console output are captured automatically
"Send to AI" injects the full stack trace into your AI chat — the AI reads it and patches the file
Fixed code applies instantly — CSS swaps without a page refresh, JS hot-evaluates in the live runtime
Zero errors and performance targets met? Hit "Promote to Project" — clean, validated code lands in your real codebase
17 Categories.
112 CSS/HTML Properties.
The Property Inspector on the right panel is the heart of Live Edit Mode. Instead of writing raw CSS, you get dedicated visual editors for every property type — gradient editors, shadow builders, transform dials, box model diagrams, and a full HSVA color picker.
All 17 Property Categories
Hover any category to see what properties it covers.
8 Built-in Templates — Start Instantly
Every template scaffolds a complete, working project — ready for the AI to extend or for you to build on directly. No blank-page paralysis.
Build for 7 Platforms
The Artifact Engine understands what output context you are building for — from a standard web page to a UE5 UMG HTML widget.
The AI Controls Everything
The AI in the Hub chat has full programmatic control over the Artifact Engine through 12 dedicated MCP tools — create, edit, run, debug, and promote entirely through natural language.
Your Board Updates While You Build
MF-HACS watches every file change, milestone, and AI action in real time — and keeps your Kanban board in sync automatically. Cards move, blockers flag, and progress logs itself while you stay focused on development.
Character ragdoll system
AI pathfinding refactor
Implement loot drop table
BP_PlayerCharacter mesh setup
Movement speed regression fix
T_CharacterSkin_Dragon import
Weapon damage multipliers QA
UE5 Bridge integration
BP_Weapon base class
Character animation state machine
The Hive Cluster AI Runs the Board
MF-HACS is a 100-agent AI cluster embedded inside MF_Bridge_Hub. While you work with your AI and the bridges, the Hive watches everything — then acts on the board without you having to ask.
UE5 Bridge integration complete → Card auto-moved to Done
BP_PlayerCharacter.cpp modified — comment added to active card
Movement speed regression detected → Card blocked + reason logged
AI added ragdoll system — Sprint Task card created automatically
Animation state machine verified → Checklist 100% → Moved to Done
Every Project Event → A Board Action
Six trigger types, six automatic responses. No manual card shuffling — your board reflects reality the moment it happens.
HACS AI Takes the Wheel
MF-HACS watches your project files in real time. When you complete a feature, the AI moves the card to Done. When it detects a regression, it blocks the card and flags the reason — automatically, while you keep building.
10 Game Dev Card Templates
Every card type a studio needs: Feature, Bug, Asset, Sprint Task, Design Doc, Tech Debt, Research, QA Test, and Milestone. Each template pre-fills the right fields for that type of work — priority, story points, assignees.
AI Controls the Board
Over 50 hub_execute commands let your AI create entire boards, add cards, move them across columns, assign priorities, set due dates, and run sprint setup presets — all through natural language in the AI chat.
Full Activity Audit Log
Every HACS update, every card move, every AI command appears as a timestamped entry. HACS comments are highlighted in purple — always distinguishable from human edits. Full history for the life of the project.
Tell your AI what to build. The board writes itself.
Over 50 hub.kanban.* commands are available to your AI through hub_execute. Create sprint boards, add cards with priorities and story points, move them between columns, bulk-assign labels, and run setup presets — all from a single chat message.
Built for How Game Studios Actually Work
Every template pre-fills the fields that matter for that type of work. No more blank cards — start shipping from day one.
Your Kanban board is always
one step ahead of you
Stop updating cards manually. MF-HACS and your chosen AI do it for you — so your board reflects the real state of your project at all times, for your whole team.
Built for the Way AI Should Work With Dev Tools
Professional game development tools were built for humans. AI Bridge Collection makes them operable by AI — through a structured runtime and command protocol that maps directly to engine APIs and editor subsystems.
AI Operates Real Tools
Instead of generating suggestions, AI systems directly execute operations inside Unreal Engine, Unity, Blender, and ARK Dev Kit through a structured command interface.
Production Pipeline Automation
Automate complete multi-step pipelines — asset imports, material generation, gameplay configuration, compilation, and packaging — driven by a single AI instruction.
Cross-Tool Orchestration
A single AI agent coordinates operations across multiple engines and creative applications simultaneously through the unified MCP bridge protocol.
Extensible Bridge Ecosystem
New tool integrations are added as independent bridge adapters. Expand the platform to cover any development tool without touching existing infrastructure.
Infrastructure-Grade Design
Built to the standard of professional developer tooling — not a prototype or proof of concept.
Structured Command Protocol
JSON-based command interfaces over HTTP REST and WebSocket — not fragile UI automation or screen scraping. AI issues structured commands directly to engine subsystems.
Native Engine API Integration
C++ plugins with direct access to editor subsystems and runtime APIs — no Python scripting limitations, no wrapper overhead. Full engine depth.
Modular Bridge Architecture
Each bridge adapter is an independent module. New tool integrations are added without touching existing infrastructure — a true extensible ecosystem.
Studio Pipeline Compatible
Designed to layer on top of existing workflows — not replace established tools. Teams continue using their engines and editors; AI gains structured operational access.
Infinite Scalability via MCP
The MCP protocol layer ensures any future tool can be integrated as a new bridge adapter with zero coupling to existing bridges — the platform grows with the industry.
Build Faster. Automate More.
Expand What AI Can Do.
The AI Bridge Collection represents a new generation of development infrastructure, enabling AI to directly operate the tools used to create modern games.