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MF_Bridge_HubDesktop Application

The AI Development
Command Center

A VS Code-style desktop application that unifies every bridge, AI provider, and development workflow into one intelligent control interface. 65+ certified bridges. Full tool autonomy.

65+
Bridges
3,000+
Commands
100
HACS Workers
34
MCP Tools
Explore Features →
MF_Bridge_Hub — v5.53.0
● 40+ Bridges OnlineIndie ProAI Assistant
📁
🔍
🌉
🧩
💬
📰
👤
Bridges
Unreal Engine 5
🦎ARK Dev Kit
Unity Engine
🎭Maya
🟠Blender
🎮GameMaker
🎵FMOD Studio
Forge Engine
Bridge Dashboard
AI Chat
terminal
Unreal Engine 5
274
commands
ARK Dev Kit
390+
commands
Unity Engine
299
commands
GameMaker
40+
commands
FMOD Studio
40+
commands
Maya
40+
commands
Forge Artifact
Live
commands
+ 23 more
commands
AI Chat|Terminal|MF-HACS Online|◇ Forge Artifact Active
100 workers
MF_Bridge_Hub — Desktop Command Center

One Interface. Every Tool.

MF_Bridge_Hub is the VS Code-style desktop application that unifies all your bridges, AI providers, and development workflows into a single, intelligent command center. 40+ certified bridge adapters. 2,000+ commands. One Hub.

40+
Certified Bridges
2,000+
Total Commands
100
HACS Workers
34
Hub MCP Tools

VS Code-Style Workbench

Monaco editor, integrated file explorer, multi-tab workspace, and node-pty terminal. Full IDE capabilities built directly into the Hub — no external editor required.

Monaco Editornode-pty TerminalMulti-tab layout

AI Command Center

Chat with any AI model inside the Hub — Claude, GPT-4, Gemini, and more. Each AI session has full context of your project, open bridges, and development history.

Multi-model supportSession isolationImage attach

Bridge Control Center

Launch, stop, and monitor all 40+ bridges from a single dashboard. Real-time health indicators, log streaming, error tracking, and one-click update management.

Real-time healthLog streamingOne-click updates

MF-HACS Intelligence

A 100-agent AI cluster runs silently in the background — analyzing your codebase, tracking architectural decisions, building project memory, and preparing context for every AI conversation.

100 AI workersOllama-poweredSQLite memory

Forge Artifact Runtime Engine

A split-screen live development environment built directly into the Hub. Ask the AI to build a website, browser game, or interactive app — then watch it run live in Play Test Mode. JavaScript errors surface in real-time with a "Send to AI" button that injects the full stack trace directly into your AI chat for instant fixing. Switch to Live Edit Mode to click any element on the canvas, drag it to reposition, resize it, and style it through a 17-category property inspector covering 112 CSS/HTML properties — typography, gradients, shadows, transforms, flexbox, animations, and more. Everything runs in an isolated staging sandbox: no broken code ever touches your real project until you hit Promote.

Live Edit ModePlay Test ModeAI Error-Fix Loop8 Built-in Templates112 CSS Properties
Coming Soon
Free with Hub

Forge Game Engine

MythForge's Own Next-Generation Engine

A next-generation game engine built from the ground up by MythForge Studio — combining the best of Unreal Engine and Unity into a single, AI-native creation platform. Download and use it completely free with any Hub subscription.

100% free to download — included with every Hub subscription
AI-native from the ground up — AI controls every engine system directly
Forge Bridge built-in — full Hub integration from day one
What You Can Build
🎮
3D Games
Full 3D pipeline — physics, rendering, shaders
🕹️
2D Games
Sprites, tilemaps, physics, platformers
📖
Graphic Novels
Panel-based interactive visual storytelling
📚
Digital Comics
Rich interactive comic experiences
🌐
Web Browser Games
Deploy directly to any browser, zero install
Forge Artifact Runtime Engine — Split-screen live dev environment already built into the Hub
Forge Game Engine — Full standalone engine coming in a future Hub release
Included with all paid subscriptions

The Hub is included
with every plan

Every MythForge subscription includes MF_Bridge_Hub — the desktop command center that connects your AI to your entire creative pipeline. 40+ certified bridges, 2,000+ commands, and the Forge Artifact Runtime Engine sandbox. Watch the demo to see it in action.

Built into the Hub — Available Now
Fully Shipped — All Features Live

Forge Artifact Runtime Engine

Split-Screen Live Development — Inside MF_Bridge_Hub

The Forge Artifact Runtime Engine transforms the Hub into a live development environment where AI-generated code — websites, browser games, interactive apps — can be seen running, visually edited, and play-tested all alongside the AI chat. No copy-pasting to a browser. No broken code in your real project.

Two Modes — One Split-Screen Environment

Live Edit Mode

Visual Designer

A Dreamweaver-style visual editor rendered inside the Hub. Every element in your website or app is selectable, draggable, resizable, and fully customizable through a rich Property Inspector — no raw CSS required.

Zoomable Canvas0.25× to 4.0× with Ctrl+Scroll. Pan with middle-click drag or Spacebar+drag.
Element SelectionClick any element to select it. 8 resize handles — corners + midpoints. Hover highlights dashed outline.
Drag & DropDrag elements to reposition absolutely or reorder in DOM flow. Grid snapping, Shift to constrain aspect ratio.
Undo / Redo200-action undo history. Full Ctrl+Z / Ctrl+Y support across all property changes.
Chrome DevTools DOM PanelCollapsible DOM tree on the left. Color-coded tags. Right-click context menu: Copy, Duplicate, Delete, Wrap in div.
Device BreakpointsSwitch instantly between Mobile (375px), Tablet (768px), Laptop (1280px), Desktop (1920px), and 4K (2560px).
Margin & Padding OverlaysOrange overlay shows margin. Green overlay shows padding. Interactive box model diagram.
Monaco Code PanelSyntax-highlighted source for the selected element. Edits sync back to the canvas in real-time.

Play Test Mode

Sandboxed Runtime

A fully isolated iframe runtime where your code executes live. Full JavaScript, WebGL, audio, games with keyboard/mouse/gamepad input — all running side-by-side with the AI chat, with zero setup.

Sandboxed iframe RuntimeFull JavaScript execution. Games, animations, WebGL, audio — all work. Loads from a local Artifact Server on port 8205.
Console PanelCaptures console.log, warn, error, info, debug, table, time, count. Color-coded by type with filter pills and text search.
"Send to AI" Error ButtonEvery JavaScript error gets a "Send to AI" button. Formats the message + full stack trace as markdown and injects it into your AI chat.
FPS Counter + SparklineRolling 60-frame average. Color-coded: green (>55fps), yellow (30–55), red (<30). Inline SVG sparkline chart.
Memory GraphJavaScript heap usage over time. DOM node count. Page load timing (DOMContentLoaded + Load events).
Long Task WarningsTasks taking >50ms that could cause jank are flagged automatically in the metrics panel.
Input VisualizerVirtual QWERTY keyboard highlights pressed keys in real-time. Mouse position crosshair. Gamepad stick + button state display.
Device Frame OverlaysView your app inside a smartphone bezel, tablet bezel, or laptop screen frame. Auto-scales to fit the pane.

The Staging Sandbox Workflow

No Broken Code Touches Your Real Project

Every artifact lives in a completely isolated sandbox. Only after the AI validates it — zero errors, performance targets met — does anything get promoted to your codebase.

1
AI Creates

Ask the AI to build a website, game, or interactive app from a template or blank

2
Runs Live

Play Test Mode loads it instantly in a sandboxed iframe — full JS, WebGL, and audio

3
Errors Surface

JavaScript runtime errors, unhandled rejections, and console output are captured automatically

4
AI Fixes

"Send to AI" injects the full stack trace into your AI chat — the AI reads it and patches the file

5
Hot Reload

Fixed code applies instantly — CSS swaps without a page refresh, JS hot-evaluates in the live runtime

6
Promote

Zero errors and performance targets met? Hit "Promote to Project" — clean, validated code lands in your real codebase

Live Edit Mode — Property Inspector

17 Categories.
112 CSS/HTML Properties.

The Property Inspector on the right panel is the heart of Live Edit Mode. Instead of writing raw CSS, you get dedicated visual editors for every property type — gradient editors, shadow builders, transform dials, box model diagrams, and a full HSVA color picker.

Interactive box model diagram — click any side to focus it
Gradient editor — linear/radial, color stop handles, live CSS output
Multi-layer shadow editor with per-layer color and inset toggle
SVG rotate dial for transforms — drag to set angle visually
Typography panel with live "quick brown fox" preview
16 MythForge design system swatches in the color picker

All 17 Property Categories

Layout
display, position, z-index, flex/grid selector
Spacing
Interactive box model diagram — margin + padding
Sizing
width, height, min/max, aspect-ratio, box-sizing
Typography
font, size, weight, style, line-height, letter-spacing
Colors
HSVA spectrum picker, hue + alpha sliders, 16 presets
Borders
Per-side width, style, color + corner radius picker
Shadows
Multi-layer box-shadow + text-shadow with live preview
Effects
filter (8 types), backdrop-filter, mix-blend-mode
Transforms
SVG rotate dial, scale X/Y, skew, translate, perspective
Animation
CSS transition + keyframe animation builder
Flexbox
flex-grow, shrink, basis, align-self, order
Grid
template-columns/rows, gap, auto-flow, child placement
Background
image, gradient editor, size, position, repeat
Overflow
overflow-x/y, scroll-behavior
Position
top, right, bottom, left, inset
Accessibility
role, aria-label, aria-hidden, tabindex
Attributes
id, class, href, src, alt, data-* attributes

Hover any category to see what properties it covers.

8 Built-in Templates — Start Instantly

Every template scaffolds a complete, working project — ready for the AI to extend or for you to build on directly. No blank-page paralysis.

📄
Blank HTML
Landing pages, simple sites
⚛️
React App
Components, SPAs
🎮
Phaser Game
2D HTML5 browser games
🔷
Three.js
3D WebGL scenes + product viewers
🎨
p5.js Sketch
Creative coding, generative art
🕹️
Canvas Game
Custom HTML5 Canvas games
💚
Vue App
Vue.js components
🔶
Svelte App
Svelte components + apps
Output Targets

Build for 7 Platforms

The Artifact Engine understands what output context you are building for — from a standard web page to a UE5 UMG HTML widget.

Web
Standard HTML/CSS/JS — browser-native
Unreal 5
HTML widget for UMG web browser widget
Unity
HTML for Unity WebView component
Godot
HTML for Godot's embedded browser
Phaser
Phaser 3 HTML5 game framework
Three.js
WebGL 3D scene output
Custom
Any custom target or framework
12 AI MCP Commands

The AI Controls Everything

The AI in the Hub chat has full programmatic control over the Artifact Engine through 12 dedicated MCP tools — create, edit, run, debug, and promote entirely through natural language.

createCreate a new artifact from any template
update_fileWrite or modify any file in the artifact
read_fileRead any file to understand current state
get_errorsGet all runtime JS errors from Play Test
get_consoleRead all console output from Play Test
get_metricsFPS, memory, frame time data
switch_modeToggle between Edit and Play Test modes
eval_jsExecute JavaScript in the live iframe
hot_replaceSwap CSS or JS without a full reload
set_propertySet any CSS property on any element
get_element_treeRead the full DOM structure
export_to_projectPromote validated artifact to your project
AAA Kanban Board — Built for Game Studios

Your Board Updates While You Build

MF-HACS watches every file change, milestone, and AI action in real time — and keeps your Kanban board in sync automatically. Cards move, blockers flag, and progress logs itself while you stay focused on development.

Tribes of Dystopia — Kanban
HACS Auto-Sync ActiveSprint 4
To Do3
Feature

Character ragdoll system

high8pt
Tech Debt

AI pathfinding refactor

medium5pt
Feature

Implement loot drop table

low3pt
In Progress2
Feature

BP_PlayerCharacter mesh setup

critical13pt
HACS updated
Bug

Movement speed regression fix

critical2pt
Review2
Asset

T_CharacterSkin_Dragon import

high3pt
QA Test

Weapon damage multipliers QA

medium1pt
Done3
HACS updated
Milestone

UE5 Bridge integration

21pt
Feature

BP_Weapon base class

8pt
HACS updated
Feature

Character animation state machine

13pt
MF-HACS: 3 auto-updates this session|8 cards in progress|3 done today
Sprint 4 • 14 days left

The Hive Cluster AI Runs the Board

MF-HACS is a 100-agent AI cluster embedded inside MF_Bridge_Hub. While you work with your AI and the bridges, the Hive watches everything — then acts on the board without you having to ask.

MF-HACS Live Event Feedauto-updating board
Milestone2m ago

UE5 Bridge integration complete → Card auto-moved to Done

File Change7m ago

BP_PlayerCharacter.cpp modified — comment added to active card

Regression12m ago

Movement speed regression detected → Card blocked + reason logged

AI Update31m ago

AI added ragdoll system — Sprint Task card created automatically

Task Done1h ago

Animation state machine verified → Checklist 100% → Moved to Done

Every Project Event → A Board Action

Six trigger types, six automatic responses. No manual card shuffling — your board reflects reality the moment it happens.

📄
File saved in your project
System comment appended to the most active card with timestamp
Milestone detected in chat
Matching card auto-moved to Done + milestone comment logged
Regression warning from HACS
Card blocked with reason — red badge on card, reason in comments
AI completes a task
Checklist items checked + AI update comment with exact timestamp
Memory entry saved by Hive
Decision or insight linked to the relevant card for team visibility
50+
AI Board Commands
10
Game Dev Templates
6
HACS Event Types
Cards per Board

HACS AI Takes the Wheel

MF-HACS watches your project files in real time. When you complete a feature, the AI moves the card to Done. When it detects a regression, it blocks the card and flags the reason — automatically, while you keep building.

File watcherAuto-move to DoneAuto-block on regressionMilestone tracking

10 Game Dev Card Templates

Every card type a studio needs: Feature, Bug, Asset, Sprint Task, Design Doc, Tech Debt, Research, QA Test, and Milestone. Each template pre-fills the right fields for that type of work — priority, story points, assignees.

FeatureBugAssetSprint TaskQA TestMilestone

AI Controls the Board

Over 50 hub_execute commands let your AI create entire boards, add cards, move them across columns, assign priorities, set due dates, and run sprint setup presets — all through natural language in the AI chat.

50+ AI commandsSprint board presetsNatural language control

Full Activity Audit Log

Every HACS update, every card move, every AI command appears as a timestamped entry. HACS comments are highlighted in purple — always distinguishable from human edits. Full history for the life of the project.

Timestamped entriesHACS vs human diffFull historyChecklist progress
AI Controls Everything

Tell your AI what to build. The board writes itself.

Over 50 hub.kanban.* commands are available to your AI through hub_execute. Create sprint boards, add cards with priorities and story points, move them between columns, bulk-assign labels, and run setup presets — all from a single chat message.

hub.kanban.create_boardhub.kanban.add_cardhub.kanban.move_cardhub.kanban.setup_sprint_boardhub.kanban.set_card_priorityhub.kanban.bulk_assign_memberhub.kanban.get_overdue_cardshub.kanban.add_checklist+43 more
AI Chat — Kanban Control
YouSet up a sprint board for Tribes of Dystopia and add the character system as a Feature card with high priority, 13 story points.
AI Assistanthub_execute hub.kanban.setup_sprint_board → Board created: "Tribes of Dystopia — Sprint 4" → Lists: Backlog / To Do / In Progress / Review / QA / Done / Shipped hub_execute hub.kanban.add_card → Card created: "Character System" Template: Feature | Priority: High | Points: 13 List: To Do | Board linked to project path ✓
YouGood. Block the networking card — we found a replication bug.
AI Assistanthub_execute hub.kanban.block_card → "Networking / Replication" blocked → Reason: "Replication bug — under investigation" → HACS comment logged with timestamp ✓

Built for How Game Studios Actually Work

Every template pre-fills the fields that matter for that type of work. No more blank cards — start shipping from day one.

Feature
Priority + Story Points + Assignees
Bug
Severity + Repro steps + Fix branch
Asset
Type + LOD chain + Target engine
Sprint Task
Sprint + Story points + Checklist
QA Test
Pass/fail + Build + Test steps
Tech Debt
Effort + Risk + Defer date
Design Doc
Spec link + Stakeholders + Status
Research
Question + Findings + Next action
Milestone
Target date + Linked cards + Go/No-go
Blank
Fully customisable
Included with Indie Pro, Studio & Enterprise

Your Kanban board is always
one step ahead of you

Stop updating cards manually. MF-HACS and your chosen AI do it for you — so your board reflects the real state of your project at all times, for your whole team.

Built for the Way AI Should Work With Dev Tools

Professional game development tools were built for humans. AI Bridge Collection makes them operable by AI — through a structured runtime and command protocol that maps directly to engine APIs and editor subsystems.

AI Operates Real Tools

Instead of generating suggestions, AI systems directly execute operations inside Unreal Engine, Unity, Blender, and ARK Dev Kit through a structured command interface.

Production Pipeline Automation

Automate complete multi-step pipelines — asset imports, material generation, gameplay configuration, compilation, and packaging — driven by a single AI instruction.

Cross-Tool Orchestration

A single AI agent coordinates operations across multiple engines and creative applications simultaneously through the unified MCP bridge protocol.

Extensible Bridge Ecosystem

New tool integrations are added as independent bridge adapters. Expand the platform to cover any development tool without touching existing infrastructure.

Infrastructure-Grade Design

Built to the standard of professional developer tooling — not a prototype or proof of concept.

Structured Command Protocol

JSON-based command interfaces over HTTP REST and WebSocket — not fragile UI automation or screen scraping. AI issues structured commands directly to engine subsystems.

Native Engine API Integration

C++ plugins with direct access to editor subsystems and runtime APIs — no Python scripting limitations, no wrapper overhead. Full engine depth.

Modular Bridge Architecture

Each bridge adapter is an independent module. New tool integrations are added without touching existing infrastructure — a true extensible ecosystem.

Studio Pipeline Compatible

Designed to layer on top of existing workflows — not replace established tools. Teams continue using their engines and editors; AI gains structured operational access.

Infinite Scalability via MCP

The MCP protocol layer ensures any future tool can be integrated as a new bridge adapter with zero coupling to existing bridges — the platform grows with the industry.

Build Faster. Automate More.
Expand What AI Can Do.

The AI Bridge Collection represents a new generation of development infrastructure, enabling AI to directly operate the tools used to create modern games.

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